Finally, clocking in at about four hours or so, Gylt is a relatively short experience, but the game's central theme of facing your fears and coping with issues can open up some real thought and dialogue long after the final collectible is found and the credits have rolled. Plus, the game does mix things up a bit, often tossing in an unexpected jump scare or other element to keep up a player's focus on the tension of what might be lurking around the corner. Also, some of the puzzle aspects can feel a little repetitive at times, though the overall experience doesn't suffer much from it. It can feel a bit airy and derivative as a result, but it’s still a worthwhile experience that should be part of any Google Stadia owner’s library. The game has an auto-aim that doesn't always seem to hit its target just right. Gylt tells a relatable and emotional tale about bullying via a formula refined by franchises like Silent Hill before it. The controls are generally easy to pick up and play, although getting into combat can sometimes feel clunky. It's got scares that can make even the most hardcore horror fan jump, but it's never scary enough to keep anyone up at night either. When Google held their briefing a few weeks ago and revealed the first thirty-one games that will be on the platform but they only managed to roll out one exclusive, Gylt from Tequila Works. The overall flavor of the game is something similar to what would happen if Disney hired Tim Burton to create a Silent Hill game. Gylt, on the other hand, has managed to carve a nice niche for itself in a sort of middle ground. Video games can sometimes tend to fall into one extreme or another, such as being either colorful and happy games for young kids, or gruesome survival horror games for more mature gamers.
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